![]() The Sniper also comes with an interesting ability designed for VR - when he looks through the scope, he sees his opponents’ heads as cartoonishly hugr! Without risking sim sickness in VR from rapid zooming, this allows him keep his focus on the game around him and make those ever-important headshots. ![]() Armed with an M1 Garand, the Sniper takes aim and obliterates any enemy in his way. The first team to destroy all 3 enemy ships wins.įinally, we’re thrilled to unveil our latest character: the Sniper. Players have to control the point long enough for the cannon to destroy their enemy’s ships. Our new level, Dread Zepplin, pits enemies against each other in a classic King of the Hill battle, but the catch is that it’s taking place on a massive airborne battleship. We’ve stuck to our FPS roots, but aim to find new ways to play old game modes. System: Valve Index, HTC Vive & Oculus Rift. This way the controls still feel comfortable for first-person shooter enthusiasts, and most importantly, lets players use strafing movement that’s so important to FPS controls without making you feel sick. The VR Shop team take a look at NVIDIA VR Funhouse on the Valve Index. We’ve tried countless control schemes and have a new one that only uses the left thumb stick in a four-directional movement. We realized early on that the traditional FPS controls that utilized both thumb sticks would not work since that’s a surefire recipe for simulation sickness. Designing for VR presents its own challenges as well. ![]()
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